A utility mod for Stellar Blade that logs and displays the paths of currently playing sounds. Designed specifically for sound modders, this tool helps with digging into the game’s audio structure to identify and extract paths for BGM and other sound assets.
Features
Displays the sound path of active audio objects on-screen
Writes full logs to:
SB/Binaries/Win64/AudioComponentLogger.log
SB/Binaries/Win64/ue4ss/UE4SS.log
Useful for background music (BGM) within AudioComponent
Partial support for SFX (many Sound2D assets in SoundCue or SoundSet may not be captured)
Option to disable on-screen printing (
is_debug = false
) if you only want log output
Notes
On-screen printing does not work at the title screen; check logs instead
Polling system used instead of hooks for stability (default polling interval: 120ms, adjustable)
Only one depth of non-SoundWave paths shown to avoid crashes and stuttering
For deeper audio structure (cues, mixers, sets, etc.), use external tools like fmodel
May work on UE4SS zDev builds, though not guaranteed
Added keypad End key debug (prints “hello world” by mistake)
Limitations
Expect possible crashes or stuttering while running
Not recommended to use with other UE4SS mods simultaneously
Primarily for modders; not intended for normal gameplay
Final Thoughts
The AudioComponentLogger is a niche but valuable tool for Stellar Blade sound modders. It makes locating and analyzing sound paths possible, even though stability is limited. Use it carefully, and always back up your work.